VR is a novelty to me. It has never piqued my interest. I am not a massive video game player either (as they seem to have commonalities).
Ben offered to bring in his headset for us to try. We played a few of his games and talked about our thoughts on them.
I was impressed with how your sense of space changes in VR. And how effective sound is in that sense. A simple example of that is the collision sound when playing a table tennis game: the sound of the ball hitting the racket was the only thing giving physicality to the ball and making me believe I actually touched it.
I borrowed a headset from the office afterwards to spend a little more time with it. I was hoping to maybe get some ideas from how others have used sound in VR already.
I did not get to play much as most games were paid for. I played Liminal and a boxing game.

Liminal offers a set of experiences you can choose from based on the mood outcome you wish for. This ‘bubblegum therapy’ approach was not very enticing to me. There was not a strong sense of finality to any of the narratives which I found interesting.
I think the main takeaway from all of these gameplays is that foley and sound effects are going to be an important part of the project if we wanna achieve a sense of presence and embodiment. Thematically I can’t say I found much inspiration in any of the games mentioned.