Quite a bit of progress was made by the second crits session. By this time we had a good idea of what the visuals are (except for the computer room). We had the musical parts and the bone interaction. The foley sounds were still to be implemented in VR which left the bedroom scene soundless.… Continue reading 2nd Crits
Category: Year Two
Interactivity
How is Interacting with Sound Different than Listening to Sound? Collins K. ‘most sound effects…fall midway [between music and noise]: like ‘sound-centaurs’, they are half language, half music.’ – Walter Murch 2005 Collins proposes that in the case of video games, the three modes of listening defined by Michel Chion are not sufficient. Three additional… Continue reading Interactivity
Sonic somatic: performances of the unsound body
‘No abyss is as familiar as one’s mouth; the unheimlich mouth. An internalized abyss which we presume to control, but which always exceeds such tidy precepts. The mouth is the meeting place of the sacred and the profane; sacred texts are salivated by the mouth’s viscosity; the Word is born in a cavity that tears,… Continue reading Sonic somatic: performances of the unsound body
What if you could sing in your favorite musician’s voice?
https://holly.plus/ Holly+ – deepfake version of the artists, allows people to use her voice. “Spem In Alium” by Thomas Tallis – 40 voices- walking around a u -shape? early surround sound experience? timbre transfer? DDSP? https://magenta.tensorflow.org/ddsp-vst Identity play? ‘what would it mean to allow a stranger as me? through me?’
Glitch/Post-digital
The term ‘post-digital’ was introduced by Kim Cascone in 2000 in the essay The Aesthetics of Failure: “Post-Digital” Tendencies in Contemporary Computer Music. [2] The article links the origins of glitch music to the italian Futurists and later composers such as John Cage and Stravinsky. Arseny Avraamov – Symphony of Sirens – uses city sounds… Continue reading Glitch/Post-digital
Collective Foley Session
In an effort to find ways of working collaboratively we booked a foley session before the spring holidays. This would give us plenty of material to play with over the holiday and hopefully cover most of the sound effects we might need. Using a shotgun microphone, we focused on collision sounds, wood on wood, metal,… Continue reading Collective Foley Session
A Cyborg Manifesto, Donna Haraway
Source: https://warwick.ac.uk/fac/arts/english/currentstudents/undergraduate/modules/fictionnownarrativemediaandtheoryinthe21stcentury/manifestly_haraway_—-a_cyborg_manifesto_science_technology_and_socialist-feminism_in_the….pdf ‘The silicon chip is a surface for writing; it is etched in molecular scales disturbed only by atomic noise, the ultimate interference for nuclear scores.’ (11) Miniaturization has turned out to be about power; small is not so much beautiful aspreeminently dangerous, as in cruise missiles. Our best machines are made of sunshine.… Continue reading A Cyborg Manifesto, Donna Haraway
4th Meeting, First Crits Feedback
During our first crits a few things came up. The most valuable part of it was seeing how other groups organized themselves and what they managed to do so far. It seemed to me that the one that managed to get the most work done so far smoothly was Dean’s group. Their approach was different… Continue reading 4th Meeting, First Crits Feedback
Essay Outline
Should I stick with the voice? What is it that I’m trying to say about the voice? What case study can I use? How can I relate it to current issues? Or current interests? How would I make use of it in my practice? Affections volatiles – is what my next project is gonna be… Continue reading Essay Outline
Spirit of Place
Spirit of Place and Sense of Place in Virtual Realities Edward Relph ‘a mutual interaction is at work between what might be called ‘real’ place and virtual places’ ‘The depth of the meanings that places have for us are informed both by the qualities of theirsettings, which I will refer to as spirit or identity… Continue reading Spirit of Place